home *** CD-ROM | disk | FTP | other *** search
- This is Orb, a clone of Sokoban with some extra features.
- Copyright 1999 by Mario Becroft.
-
- License: this program is freeware and, as such, may be distributed freely
- provided that the original archive is distributed complete and in
- unmodified form. This program may not, however, be distributed as part of
- or together with any product that is being sold on a commercial basis
- without the permission of the author.
-
-
- ABOUT THE GAME
-
- If you have played Sokoban then you will know how to play this game. The
- map file supplied with Orb is, in fact, a duplicate of the original Sokoban
- maps.
-
- For those unfortunate enough never to have heard of the game, here is an
- explanation of the rules.
-
- The player controls a character which moves about a grid-shaped map by one
- square at a time. The arrow keys are used to navigate the player's
- character around the map. The map includes walls which cannot be moved past.
-
- Also scattered around the grid are boxes/jewels which must be moved onto
- specified destination squares. Does this sound easy? It's not!
-
- The catch is that the boxes may only be pushed, and thus the player's
- character must be able to get behind a box in order to move it along. The
- maps are so deviously devised that, while they are all solvable, it is
- extemely difficult to find the solution especially at the later levels.
-
- Fortunately each level has a code which is shown to the player when the
- level is reached. By entering this code, the player may start at any level
- which he has reached in the past. This feature is indispensable since it
- is practically impossible to solve all the levels in one session.
-
- There are also a few other features to help the poor game player. The Undo
- key will revert the state of the game to what it was prior to the player's
- last action. There are also four memory slots which may be used to store
- the current state of the game. It is easy to revert to one of the stored
- positions if the situation deteriorates. To store a position hold down the
- shift key and press F1, F2, F3 or F4 each of which corresponds to one slot.
- To restore a position, press one of the above keys without shift.
-
- There is also a time-saving automatic path finder. A click of the mouse on
- any part of the map will move the player's character there, if the point is
- reachable without moving any boxes. If no possible path exists then the
- move will fail. A double click has the same effect except that the boxes
- may be pushed along on the way - but that is no guarantee that a path will
- be found, as the computer can only find simple paths that do not involve
- pushing the boxes except directly in the path of the player's character!
- Otherwise the game would be no fun since the computer could solve it all.
-
- The two zoom icons allow a close or distant view of the map. The close view
- is good for large screens, but the distant view will fit onto small screens
- without any scrolling. Double clicking on the zoom icons additionally
- resizes the window to fit the whole map (if possible).
-
-
- OTHER FEATURES AND BUGS
-
- Orb includes many features not found in the original Sokoban game. These
- include arrow squares which can only be moved over in the direction of the
- arrow, teleportation squares which transport the player to another part of
- the board, and variously colour boxes which must be matched up with the
- same colour destination squares, and more.
-
- Unfortunately, the map files supplied, being the original Sokoban maps do
- not make use of any of these features. And with me being busy on so many
- more important projects, I have not had time to design maps that utilise
- the new features.
-
- If you are interested in designing new maps please contact me and I will
- send you the map design tools and documentation. Designing maps is quite
- easy.
-
- There is also a lack of good monochrome graphics. (In fact all the graphics
- could be better, but I am not an artist...) If you want to draw improved
- graphics, the icons are all stored in the file icons.rsc which can be
- edited with a standard resource editor such as Interface. If it exists, a
- colour icon palette stored in the Interface format will be loaded from the
- resource file and used for the colour icons.
-
- Of course I would also be pleased to hear from anyone who plays the game,
- whether or not you want to design maps. My address is below.
-
-
- CONTACTING THE AUTHOR
-
- Mario Becroft, the author of Asteroids may be contacted at the following
- addresses:
-
- Email: mb@gem.win.co.nz
- WWW: http://gem.win.co.nz/
- Telephone: +64 9 412 9700
- Post:
- P.O. Box 332
- Kumeu
- Auckland 1250
- NEW ZEALAND
-